![]() The Container Trailer has an extendable chassis with a scissor wire system and a pneumatic locker, which can be customized in real-time or in the Tuning menu. In addition, we’re adding two new trailers the Container Trailer and the Frameless Dump Trailer. Save yourself the headache and invest your time and money elsewhere. It's a frustrating, time-wasting exercise in patience, and I cannot, in good conscience, recommend it to anyone seeking an enjoyable gaming experience. In conclusion, BeamNG.drive is a textbook example of a game that over-promises and under-delivers. The scenarios and missions are as dull as dishwater, providing little motivation to endure the aggravation of the gameplay. The complete lack of engaging content is the final nail in the coffin. There's a thin line between realistic physics and a carnival sideshow, and BeamNG.drive crosses it with flying colors. Now, let's address the so-called "realistic physics." Realistic for what, a bizarro world where cars behave like drunk turtles on ice? The collisions, touted as the game's main attraction, are nothing more than a clumsy spectacle. The overall visual experience left me wondering if I had somehow transported back to the early 2000s. Sure, the vehicle models are detailed, but the environments are lackluster and uninspiring. The graphics, touted as a highlight, are a mixed bag. Trial and error may work for some, but not for those of us who value our time and sanity. Whoever designed the control scheme must have taken sadistic pleasure in watching players struggle.Īnd what's with the lack of a decent tutorial? I found myself thrust into a world of confusion, attempting to decipher the game mechanics with no guidance whatsoever. The sensitivity is through the roof, and the lack of responsiveness turns every attempt at precision driving into a chaotic mess. Maneuvering vehicles in this game is like trying to herd cats on roller skates. Let's start with the controls-utterly abysmal. However, my experience has been nothing short of infuriating. From the outset, this game seemed promising, with its touted realistic physics and detailed vehicle damage modeling. I feel compelled to express my overwhelming disappointment and sheer frustration with BeamNG.drive. Subject: Frustration Beyond Limits - An Angry Review for BeamNG.drive ☐ The game itself is a big terrarium for bugs ☑ Only if u care about leaderboards/ranks ☐ You will need to invest in a black hole to hold all the data ☐ You will want an entire hard drive to hold it Removed collision from rigidifier node which was catching on tall vehicles. ![]() Fixed brakes still working after wheels broken off.Fixed bogie rail not handling heavy loads well.Moved marker lights above the doors to be road legal.Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector.Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer.Fixed skidplate wheels not working on any vehicle except Covet.Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin.Fixed dually square rear wheels receiving no power and spamming console errors.Fixed the Sport intake not providing extra power.Fixed the Cargo Load Box description and value.Fixed marker lights not working on trailer body.Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed.Fixed glow map leak issue on steering wheel.Removed rear cab support bar on aero and sleeper, replaced with daycab ones.Fixed sleeper rear door skin UV on cabover variant.Fixed wrong name on locking front differential.Fixed wrong deformGroups on long bed couch straps.Fixed no texture gauges with certain part combinations.Fixed #literallyUnplayable front signal flares misalignment by 4cm.Fixed vented hood type D missed backfaces, missed wheelie bar.Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box.Removed the ability to remove the cone completely in parts selector.Added ability for bogie to latch on the last available position on 48ft trailer.Fixed issues with rear seats and fuel cell.Fixed carbon fiber hood not closing correctly.Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks.Fixed not showing broken fuel tanks UI message.Fixed trailer fuel tank meshes being on wrong sides.Fixed cargo load box attachment points on flatbed and box upfits.Fixed ram plow UV issue and increased texture density.Fixed facelift tailgate not closing after opening.Fixed texture issues on stock right exhaust.Fixed literallyunplayable™️ typo indescription.Fixed missing texture on the nosecone on some variants.
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